DEMO version ! After registering you will receive a complete version.

Description

This function lets you define your own mouse pointer shape. Your redefined
cursor shape is only visible in graphic mode.
When you design your mouse cursor, make sure your characterstring is
exactly 256 characters long. A '.' stands for the color white, A '*' stands
for black and all other characters will not be drawn (they are transparent).
The second and third parameter are for your active position-point in the
cursor shape. This is because if you define your standard cursor shape, your
position-point lies in the upperleft corner, but in the wristwatch or in a
target pointer it would me in the middle.
The function returns the old state of your mouse cursor.
The muiscursor always has a width and height of 16 .

This function can be used only if you have set the screen to a graphic mode
using FGLSetMode().


Syntax

FGLMCursor(< NewShape >,< TargetX >,< TargetY >) -> oldState.