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Description

This function displays your mouse pointer. If this function is called with
no parameters, it simply reshows the mouse pointer at the position where
FGLMHide() hid it (assuming the user has not moved the mouse).
It is also possible to specify the coordinates of the location where the
pointer should appear.
In text mode these coordinates should be given as column/row.
In graphic mode you can give either graphic coordinates (x,y) or the
equivalent text coordinates. Conversion will be done automatically.
Ferns' Graphics Library hides and reshows the mousecursor with every
graphical function. So if you write something to the screen, the mouse
cursor is automatically hidden and reshown. If you have to change a lot
on the screen (like writing a lot of text), this will result in a
flickering mouse cursor because it is so often hidden and reshow. It would
be better then to hide and reshow the mouse cursor yourself with FGLMHide()
and FGLMShow(). This will (of course) improve your performance.

When the palette is changed (in 16 and 256 color mode), function FGLMShow()
makes sure the mouse pointer has the right colors (black and white).


Syntax

FGLMShow( [< X >,< Y >,< FGL_TEXT | FGL_GRAPH >] ) --> NIL