/e Generates floating-point emulator instructions
Use this option if your program contains a floating-point
emulation library that mimics the functions of the 80x87 numeric
coprocessor.
Normally, you would only use this option if your assembler
module is part of a program written in a high-level language
that uses a floating-point emulation library. (Borland's line of
C++ compilers, Borland Pascal, Turbo Basic, and Turbo Prolog all
support floating-point emulation.) You can't just link an
assembler program with the emulation library, since the library
expects to have been initialized by the compiler's startup code.
The /e command-line option has the same effect as using the EMUL
directive at the start of your source file, and is also the same
as using the /jEMUL command-line option.