Load palette
Entry:
AX = CD0Ah
CX:BX -> palette structure (see below)
Return:
AL = 00h successful
= 80h unsuccessful
Format of palette structure:
Offset Size Description
00h BYTE bits per pixel for which palette is to be used
(1,2,4,6, or 8)
01h 2**N palette translation values, one per possible pixel
value